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Old Oct 02, 2007, 11:01 PM // 23:01   #21
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/signed

No idea why it's implemented the way it is, honestly. That cap's a pain in the neck and is there for no discernible reason.
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Old Oct 02, 2007, 11:02 PM // 23:02   #22
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Quote:
Originally Posted by getalifebud
Someone must have mentioned this before, I think that like Balthazars faction, reaching titles such as those on the Kurzick and Luxon alliance track, should allow you to have a higher amount of faction at one time... Say you can hold an extra 2000 for every title, or maybe even more?
you do gain extra faction, but you have to get the gladiator titles to do so.
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Old Oct 02, 2007, 11:58 PM // 23:58   #23
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i dont see a reason not too, if theres a bathazar one why not a faction one tbh....

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Old Oct 03, 2007, 05:44 AM // 05:44   #24
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Even though it would be kind of nice, they already put a donation guy in aspenwood and jade quarry and ab. Why do we need to have a higher cap when we can say to the group leader, "Give me a second to donate" .... "Done, lets go." Let them put the man power somewhere else.

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Old Oct 03, 2007, 09:58 AM // 09:58   #25
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Quote:
Originally Posted by wetsparks
Even though it would be kind of nice, they already put a donation guy in aspenwood and jade quarry and ab. Why do we need to have a higher cap when we can say to the group leader, "Give me a second to donate" .... "Done, lets go." Let them put the man power somewhere else.

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You have the increased faction cap for RA, TA, HA & A Priest of Balthazar there... why not for AB?
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Old Oct 03, 2007, 06:36 PM // 18:36   #26
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Can be very usefull =)
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Old Oct 03, 2007, 08:18 PM // 20:18   #27
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/signed

I'd definitely be in favor of this
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Old Oct 03, 2007, 10:06 PM // 22:06   #28
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People who hit the 10k cap often, or get near to it, usually have high ranks anyway, so by raising the cap for every lux/kurz rank you have, it's balanced. Easy to add too, seeing as though they've already done it once to the Balth faction.
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Old Oct 04, 2007, 04:10 AM // 04:10   #29
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/signed

increase the cap that is proportional to the allegiance rank
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Old Oct 04, 2007, 04:46 AM // 04:46   #30
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Quote:
Originally Posted by the Puppeteer
You have the increased faction cap for RA, TA, HA & A Priest of Balthazar there... why not for AB?
I think the reason they raised the cap for Balthazar faction is because it can unlock skills for pvp characters when a new chapter comes out. Seeing that alliance faction doesn't do that, I think the man power can be put to better use.
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Old Oct 04, 2007, 05:31 PM // 17:31   #31
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/signed - less need to dump faction every so often, and anything to keep the first F in FFF is good with me
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Old Oct 04, 2007, 05:41 PM // 17:41   #32
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/signed why not. I don't even play guildwars or care anymore but can't see the harm in adding such a feature.
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Old Oct 04, 2007, 09:42 PM // 21:42   #33
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Even though they made it easier with the rewards NPC in the towns, it would still be an easy thing to implement, just like the balthazar cap.

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Old Oct 05, 2007, 12:19 AM // 00:19   #34
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/signed

No reason not to have it but only increase it, if you have reached rank 3 alliance faction rank or above.
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Old Oct 05, 2007, 12:24 AM // 00:24   #35
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Now that they added kurz and luxon representatives who gave rewards in the outposts it's not as big of a problem as it was but higher limit would still be nice in case you wanted to move some characters through the campaign with the 10k faction
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Old Oct 05, 2007, 03:57 PM // 15:57   #36
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Quote:
Originally Posted by the Puppeteer
You have the increased faction cap for RA, TA, HA & A Priest of Balthazar there... why not for AB?
because with higher facton cap it would be easier for alliances to buy towns

get 3 guilds with 70-80 active members donating 25k and bam!, you just bought your small outpost
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Old Oct 05, 2007, 04:03 PM // 16:03   #37
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*signed 200 times. donating all the times in ab this weekend was rly trashing our time* and you do realise that there is a "faction reward" guy on every ab town ? so... that means you dont waste time leaving the group to go to the guild hall to donate

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Old Oct 05, 2007, 04:04 PM // 16:04   #38
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why would it be a problem if you could save up to buy a town?
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Old Oct 05, 2007, 04:26 PM // 16:26   #39
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Quote:
Originally Posted by EinherjarMx
because with higher facton cap it would be easier for alliances to buy towns

get 3 guilds with 70-80 active members donating 25k and bam!, you just bought your small outpost
Except... all the guilds that go for towns will start doing this, so it evens out.

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Old Oct 05, 2007, 04:35 PM // 16:35   #40
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/signed

No reason why not
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